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So the Midnight Station has released and it’s had one hell of a reception. Most people who have played the game seem to be enjoying it immensely as much as they have been disturbed and sometimes terrified by the setting and theme and all that kind of abstract surrealist horror that we crammed into the game. This post is delving into a few things, so I’ll get started pretty quick.

FIRST THING FIRST: VERSION 1.3
Sadly we got some bad news with this version. Due to an issue with duplicate items (which aren’t good mind you, they crash the game out) the fix for this data overflow has resulted in older saves not being able to load with this new build. Your old saves are still on your machine and can be loaded perfectly fine with the older builds and shouldn’t cause too many issues but if you’re not too far in or you want to grab all the additional funcionality / bug fixes within 1.3 I’d strongly recommend updating to 1.3. The download links for dropbox (and soon Google Docs) have been updated to this build and we’ll be basing the Linux and Mac versions on this one as well. Stay tuned if you’re a Mac/Linux user, it’s coming! We’re sorry for the inconvenience this has caused but trust us, we wouldn’t want you keep you guys hanging with some of these bugs that crept through the floorboards during testing. Happy gaming guys, keep on rocking on and updating the Wiki page, theory crafting and TVtroping, it’s crazy to see so many people dig the game and want more. We’ll have to deliver in the future!

BTW, if you’re still lost with where to download the game, you can find the download links here at https://studio-anjin.co.uk/the-midnight-station/

If you’re using Chrome, go to View All Downloads, and then click on “Hurt Me Plenty” to allow the download for the game for the first few days of this release, because Chrome has to check the files first to see if it’s Spyware free (It is, don’t worry!). You can also grab it fine through IE or Firefox and we will also be posting it up on Google Docs too with an updated link when we get that stuff sorted out. Thanks!

 

SECOND THING: THE OST IS UNLEASHED!
That’s right! We’ve also got the OST released, up and ready for The Midnight Station, so if you wanna show us some love and grab the OST, maybe even donate a little towards it (It’s free, pay what you want so don’t worry about a pay wall with that) We got a lot of requests for the OST to be released so we got the album all uploaded and ready for any and everyone who’s interested. You can grab it here at https://curoi.bandcamp.com/album/the-midnight-station-official-soundtrack, Enjoy!

 

ONE FINAL THING: On Game of Throne
OK, so we’ve done a lot of thinking about Game of Throne recently, the project, the writing and the scope of it. We’re pretty in agreement that although the game is pretty fun in terms of some of the mechanics and elements to it, it needs a fair bit more time on the drawing board in order to get it up to par with what we really want to achieve with it. This comes from a lot of looking in at the game and double-checking with others around us to nail down elements which we could improve and other things that detracted from the game such as the strange mish-mash of bizarro internet culture humour with more book/series related gags and jokes. We honestly want the entire thing to be goofy and a laugh, we don’t want it overstaying its welcome or being a weird case of “I got that joke/I didn’t get that” because at the end of the day just cramming anything and everything in is going to lead to project bloat and an overall confused experience. The final product is most likely going to be a short romp through some satirical commentary of the series specifically rather than delving beyond into more memetic references and general jabs at internet culture. It’s not to say that it isn’t funny it’s more along the lines of hitting the mark and focusing on what makes Game of Thrones Game of Thrones and what makes a fun game fun. Take it from us this game will get done we’re pretty damn determined on that but it needs more time.

And so you have it, that’s our update so far on things and the inner workings at Anjin. There’s actually a few other things we’re also working up a storm but we’ll keep those a surprise until later ;). Take care folks and have fun with whatever you’re doing out there. We’ll always be waiting here at The Midnight Station. Cheers!

WHAT. WHAT. AN UPDATE?

 EDIT: NATURALLY, there was a crippling bug with the release. BUT IT’S FIXED NOW. HUZZAH. Just redownload the files and play! Your saves are fine, don’t worry about a thing! Just REDOWNLOAD it from the same link and you’re golden!

You can hold the presses and your twitter accounts chaps, we’re not dead. We’ve merely been deving. My god, we’ve been deving. There’s a lot of questions I oughta answer, but first, lets get a drum-roll folks, for something big and wicked comes this-a-way and we’re all incredibly excited for it.

 

LADIES AND GENTLEMEN. I PRESENT TO YOU…

 

The Midnight Station

 https://studio-anjin.co.uk/the-midnight-station/

Indeed, this is one of the first true group projects from us at Anjin (A lot of other projects were just myself or another involved from a beta-testing standpoint). We’re super amped, super excited and super thrilled to get this off the ground and flying. It’s only a few minutes till the page opens it’s doors and unleashes the download build for the game for all to play (no doubt with bugs that may have slipped through the cracks). We’ve been testing, tweaking, retesting and implementing as much as possible for the game, and by jove it’s been a hell of a ride. It’s a strange kind of feeling, sitting here typing this all up to preface the release of a game that was initially for SpeccyJam2 but became something of a one month project. We’re posting it as a post-jam submission, but the game is big. It’ll take around 6 to 8, maybe more hours to cover all the content, secrets not included, and it’ll hopefully be the trippiest action RPG you play this side of the internet. There’s really not a good way to describe it other than it being shaped like itself. Well, The Midnight Station is kind of like The Midnight Station! You have to play it to understand what I mean.

Oh, and if you have any weird issues with Chrome saying it’s Malware? Ignore them. The file’s 100% clean, I scanned it myself. It’s because of how Chrome handles new links online and dropbox. It’s clean!

 

Beyond all this, lets get to a quick roundup of recent questions!

 

So The Midnight Station just got released. How do I download it?

The answer my friend is as simple as it looks.  You can grab it from here at https://studio-anjin.co.uk/the-midnight-station/ by clicking on the download button in the HTML5 page. I’ll also be throwing up a normal HTML page soon with other version included (we’re getting this out for Mac and Linux eventually! Just hold steady folks).

Download Links

Windows Version:

Direct Download: Grab the zip!

Struggling to download? Save us some bandwidth and use one of these mirrors:

MediaFire: Grab the zip! Don’t forget to read the manual!

 

Okay, so what about Getsuyaiba Gaiden/Densetsu?

If this Jam, the previous Jam, and just, game development as a whole goes, there’s one thing that’s certain; it takes a long, LONG time to make games. Getsuyaiba was initially conceived as an entry for Insanity Jam 2 but grew far beyond the kind of scope capable for a Jam, and the same goes for The Midnight Station. What was considered to be a week long game took around a month, but it’s a large and fleshed out world that wouldn’t have been possible with the time limit, we wanted to take the theme and run with it. All the way.

Getsuyaiba is basically the same thing, except we want to do that the full nine yards. Getsuyaiba’s getting a graphical upgrade, we’re shifting from the NES era to something much more akin to say Valkyrie Profile in terms of presentation and audio. If anyone out there is in touch with William Kage or other Soundfont guys, we could really use a Valkyrie Profile soundfont or anything Motoi as all hell for organs solos and swelling choirs! In all seriousness though, Getsuyaiba’s been moved to “when we get it done”. It’s certainly being worked on, that’s for sure, but what you’ll see when we get to posting it around should excite you immensely. Basically, if you took the elements of Gradius, threw them into an explorative style set of dungeons ala Castlevania: SotN with splashings of Final Fantasy, Dragon Ball Z and Wuxia martial arts films, that is Getsuyaiba in a nutshell. For the future, yes, but sooner than you may think!

Well, what about Game of Throne(s)?

Aah, a good question with a good answer! This basically boils down to the same thing stated above; games take time. We’ve been working on Game of Throne for a bit and the demo shown at SGDQ was just the tip of the iceberg regarding the content being thrown into it. We’ve got a lot of gameplay elements that we can’t show off because of obvious reasons, but we’re trying our hardest to pump the game out before it becomes culturally irrelevant. Naturally it’s a game to promote charity and donating to AGDQ, SGDQ and other such gaming events, so we want to make it fun to watch as well as play. A lot of humour is tongue in cheek, not all of it is referential to Game of Thrones (but it helps!) and as a not-for-profit kind of thing we want to make sure we don’t rush out demos and versions and just end up with something that isn’t fun or funny. We’ve been talking about making the game revolve more around Dinklage’s Wild Adventures but that’s all up in the air, what is happening is that the game WILL get a demo release sometime very soon in the near future, just not in September (sorry folks. It’s already been and gone!). After the first demo comes out we’ll be focusing on finishing the game so everyone has something to look forward to when the series kicks off again, be it accurate to the novels or not (it totally isn’t.)

What can we expect from folks now in the future?

Game of Throne is probably the most immediate thing coming forth unless I get obsessive over another Jam and drag everyone through hell and back to finish it. Beyond Game of Throne there is -another- project which is super secret and super confidential that we can’t talk about, but trust us, when you see it revealed, minds -will- be blown. Completely and absolutely. There’s also Barkley 2, which I’m programming up a storm on after recovering from TGS (which was amazing, shout outs to all the developers I got to see there and to Liam Raum for making it all possible! (If you’re not in the know, he’s the guy who runs Tales of Game’s). It’s a lot of plate spinning, a lot of juggling, but that ain’t stopping us now!

 

That’s enough from me, 10 minutes stand between everyone and the Midnight Station. Chaps, let’s raise our glasses to many, MANY more games to come, we’ve all crunched hard and long for this, we really hope you enjoy it! Until next time chaps ;).

 

 

CRUNCH. CRUNCH. CRUNCH.

We’ve been crunching, oh boy we’ve been crunching.

Insanity Jam has ended and a whole host of great games have been posted up, all experimenting and testing out some really, REALLY bizarro ideas. They’re all awesome, and they all deserve playing, Alamantus has done a great job organizing the event and voting is going down, so you should definitely check these games out here!

But what’s this Getsuyaiba Densetsu? What’s this thing here? Postponed? Why? What reason?

Well, in a nutshell, we wanted to do the game justice. The game has grown from a basic but ambitious Shmup-RPG Hybrid entry for Insanity Jam 2 to a game that has enough character and charm to honestly deserve a longer development cycle. The game’s always been ambitious we wouldn’t be indie devs if we didn’t try flying close to the sun but with how much progress has been made and how close we are to the finishing line on this project we want to make sure that the entire world of this game gets the treatment it deserves.

So we’re spending a good 10 extra days polishing up, tweaking, adjusting, all that good stuff to make sure the game comes out as good as we can possibly make it. We’re pretty damn excited about getting it out, getting folks all over the net playing it and enjoying the quirky kind of humour and plot that’s going down at the moment with it and we’ll be posting it up shortly on the site, so keep your eyes peeled!

Check the forum post over here at https://insanityjam.com/2/viewtopic.php?id=13 . Give us some love on the posts and check us out on development streams here at https://www.twitch.tv/studioanjin/! We’ll be seeing you 😉

 

Beyond this there’s obviously Game of Throne (just the one). We’re still working up a storm on this parody of the hit tv series and we’ll also be updating the demo shortly. The current alpha demo is still up for play, but we’ll be slamming in more content, more gameplay and more polish on the entire deal shortly.

 

Aaand if you haven’t checked it out, we also added ourselves a nanogame on android! Check it out, share it with your friends, like and try to aim for a high score if you can, it does help! :D. You can grab it here at https://play.google.com/store/apps/details?id=com.StudioAnjin.Flicker_Frog

And that’s it! We’ll be seeing you folks soon, stay frosty ;).

My god. It’s finally here.

It’s been a while coming, and things have been ridiculously hectic here, there and everywhere. Studio Anjin’s been around for a while but due to several issues in real life the website and blog kind of fell silent. Sorry about that chaps.

But we’re back and we’re back something fierce. The fires have been stoked and the engines have been oiled up! We’ve got only a few things left to set up such as porting over the games page properly but we’ll have a good bit of content for everyone shortly! I may as well start with an update for everyone on why it’s taken so long.

 

A while back when Anjin was set up, I had to look for other work as a source of income to make sure things stayed afloat. This ate into my hours (4 hour round-commutes are a horrible, horrible thing) and the site kind of fell silent for a while due to this.

But times have changed! And things have moved! If any of you folks have been following the good folks at Tales of Game’s you’ll notice that I recently joined their team about 4 to 5 months ago and have been working with them since of the ever mysterious, ever captivating Barkley 2. It’s been an absolute blast so far and I’m really excited for the eventual release of the project, everyone there is quite frankly, awesome. Couldn’t ask for a better team to work with and I’m looking forward to what the future holds!

Anjin has also been undergoing some changes as well. Some old faces have left and others have returned, people have been honing their skills and talents whilst they gear up for some seriously interesting projects which will be coming out in the foreseeable future.

Keep your eyes peeled, because we’ll be bringing all this and more to you guys shortly!